Search found 3386 matches
- Mon Feb 05, 2024 3:28 pm
- Forum: General Discussion
- Topic: what if Custom elements with filetype levels?
- Replies: 5
- Views: 1699
Re: what if Custom elements with filetype levels?
I do not see how exactly your last question relates to what you have quoted in that same post. Nor do I see what it has to do with the topic of this thread. So please stay on topic, or just open a new thread for a new topic. BTW: Asking for the next update of R'n'D (without any reference to some fea...
- Wed Jan 31, 2024 7:24 am
- Forum: General Discussion
- Topic: what if Custom elements with filetype levels?
- Replies: 5
- Views: 1699
Re: what if Custom elements with filetype levels?
Unfortunately, I am not sure what you mean here. Could you please explain it a little bit more? It is nice that you have so many ideas for R'n'D (which, btw, should better be posted in the "New Ideas" forum), but I think it would be helpful if you would concentrate on only a few of them, t...
- Wed Jan 24, 2024 10:09 am
- Forum: General Discussion
- Topic: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
- Replies: 5
- Views: 2116
Re: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
if you really want all this to be in then the first step should probably be detailing all the individual mechanics and what they do, as i did with DC3 a while ago: https://www.artsoft.org/forum/viewtopic.php?t=2686 the second step is to accept holger is likely done with adding new mechanics to rnd ...
- Wed Jan 24, 2024 9:55 am
- Forum: General Discussion
- Topic: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
- Replies: 5
- Views: 2116
Re: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
Where do you see dead links? They all work fine for me.i think DC3 Elements update is dead link
- Wed Jan 24, 2024 9:53 am
- Forum: General Discussion
- Topic: what if mirror magic with the custom elements?
- Replies: 2
- Views: 1624
Re: what if mirror magic with the custom elements?
Yes, that's right, and a fairly complete answer to the question. The Mirror Magic game engine is (and will always be) some sort of foreign body in R'n'D. The reason I integrated it into R'n'D was not because I thought it was the addition most needed in R'n'D (which it isn't), but because I wanted to...
- Wed Jan 24, 2024 9:40 am
- Forum: General Discussion
- Topic: might levelsets
- Replies: 9
- Views: 2076
Re: might levelsets
I don't understand what you mean. Are you looking for some specific level sets for R'n'D that you cannot find? Off-topic: To make your posts better understandable, and maybe get more and better answers, you might have a look at the web tool "DeepL Write" (https://deepl.com/write). It can h...
- Mon Jan 22, 2024 12:42 am
- Forum: General Discussion
- Topic: Does anyone know where these audio clips used in BD2K3 came from?
- Replies: 4
- Views: 10312
Re: Does anyone know where these audio clips used in BD2K3 came from?
That's cool, and yes, all three audio sources (that is, the original songs) are very likely what I would have expected Alan Bond to use for his level sets!
- Sun Jan 14, 2024 12:39 pm
- Forum: General Discussion
- Topic: confedit is not working
- Replies: 7
- Views: 2386
Re: confedit is not working
do the confedit remake! holger No, you will do the ConfEdit remake! Go learn a programming language (I leave the choice up to you), practice until you have mastered it, then do a perfect remake of ConfEdit that supports all the new stuff not yet included in the old ConfEdit. May I ask that you do a...
- Sat Jan 13, 2024 10:31 am
- Forum: New Ideas
- Topic: Pause LET IT SNOW! When Pausing Game...
- Replies: 3
- Views: 4517
Re: Pause LET IT SNOW! When Pausing Game...
While such options might be useful, I have the feeling that they are way too special for such a little easter egg (well, OK, wrong season). So I think it should be sufficient to be able to simply deactivate it. At least to me, more sophisticated setup options seem to have the disadvantage of making ...
- Sat Jan 13, 2024 10:21 am
- Forum: General Discussion
- Topic: confedit is not working
- Replies: 7
- Views: 2386
Re: confedit is not working
Wow, that's strange! No idea what kind of checks Alan implemented here. Have you tried it with older versions? It would be interesting to know which was the last version that works, and which is the first version that refuses to work, to see which change might have caused this. But I think I have to...
- Thu Jan 11, 2024 5:26 pm
- Forum: General Discussion
- Topic: confedit is not working
- Replies: 7
- Views: 2386
Re: confedit is not working
I assume this is due to a missing Visual Basic runtime. See the following note from the"Tools & Utilities" page: If you should have problems running this program (especially if it complains about missing OCX files like “GGlock.ocx”), the reason is most probably a missing Visual Basic 5...
- Mon Jan 08, 2024 7:53 am
- Forum: Level and Artwork Design
- Topic: mirror magic adventure is finally done! out now!!!!
- Replies: 4
- Views: 3201
Re: mirror magic adventure is finally done! out now!!!!
Hi Amir, I've just played the first 10 levels of your new level set, and my first impression is that it is quite some fun to play it! :D You also did a good job with all the graphics and sound customizations (although it's really a heavy load of ~70 MB of sounds and ~170 MB of music). You even added...
- Sun Jan 07, 2024 11:39 pm
- Forum: Level and Artwork Design
- Topic: mirror magic adventure is finally done! out now!!!!
- Replies: 4
- Views: 3201
Re: mirror magic adventure is finally done! out now!!!!
Hi amirnatsheh7, that one looks cool and like a lot of work -- 151 levels, wow! :D I'll give it a try soon! :) Hi ncrecc, i think this should be moved to the "level design and artwork" subforum... you're right -- done! didnt even know topics could be created in R'n'D Announcements Didn't k...
- Thu Jan 04, 2024 11:47 am
- Forum: Bug Reports
- Topic: [NEW] Window icon goes missing
- Replies: 4
- Views: 4420
Re: Window icon goes missing
Happy new year everybody! :-D These are in fact two bug reports (well, three, to be precise)... Not sure about the icon problems (not checked yet), but I just had a look at the second and third problem regarding global animations: pointer doesn't click because the entire screen is covered by an anim...
- Wed Jan 03, 2024 6:46 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Problem RnD from flatpak
- Replies: 3
- Views: 3029
Re: Problem RnD from flatpak
I'm glad to hear that you were able to solve the problem! :) Does the solution that works now uses a more recent version of the game? Just curious. BTW: It's very interesting to read about the systems you are using (especially the "immutable system" aspect), because I also have to set up a...